{$CLEO .csa}

thread 'TEST'
    
while not player.Defined($PLAYER_CHAR)
    wait 1000
end

wait 100       

062A: change_float_stat 165 to 2000.0 
062A: change_float_stat 23 to 1000.0 
062A: change_float_stat 21 to 0.0 
0629: change_integer_stat 22 to 1000 
062A: change_float_stat 80 to 2000.0 
062A: change_float_stat 225 to 2000.0 
062A: change_float_stat 223 to 1000.0 
062A: change_float_stat 229 to 1000.0 
062A: change_float_stat 230 to 2000.0 
062A: change_float_stat 24 to 1000.0 
062A: change_float_stat 69 to 1000.0 
062A: change_float_stat 70 to 1000.0 
062A: change_float_stat 71 to 1000.0 
062A: change_float_stat 72 to 1000.0 
062A: change_float_stat 73 to 1000.0 
062A: change_float_stat 74 to 1000.0 
062A: change_float_stat 75 to 1000.0 
062A: change_float_stat 76 to 1000.0 
062A: change_float_stat 77 to 1000.0 
062A: change_float_stat 78 to 1000.0 
062A: change_float_stat 160 to 1000.0   
wait 100
Actor.Health($PLAYER_ACTOR) = 1000
0627: update_integer_stat 243 to 50 
0627: update_integer_stat 241 to 50 
0627: update_integer_stat 231 to 50

end_thread  
