/**
 *  Progress Bar 1.3.1.0
 *  Copyright 2007-2010 Infernus' Group,
 *  Flavio Toribio (flavio_toribio@hotmail.com)
 */
 
#if defined _progress_included
        #endinput
#endif
 
#if !defined _samp_included
        #tryinclude <a_samp>
        #if !defined _samp_included
                #error could not locate a_samp.inc file, please check your server includes
        #endif
#endif
 
#tryinclude <foreach>
 
#define _progress_included
#define _progress_version       0x1310
 
#define MAX_BARS                                (MAX_TEXT_DRAWS / 3)
#define INVALID_BAR_VALUE               (Float:0xFFFFFFFF)
#define INVALID_BAR_ID                  (Bar:-1)
#define pb_percent(%1,%2,%3,%4) ((%1 - 6.0) + ((((%1 + 6.0 + %2 - 2.0) - %1) / %3) * %4))
//pb_percent(x, width, max, value)
 
/* Pawno/Infernus Pawn Editor function list
native Bar:CreateProgressBar(Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0);
native DestroyProgressBar(Bar:barid);
native ShowProgressBarForPlayer(playerid, Bar:barid);
native HideProgressBarForPlayer(playerid, Bar:barid);
native ShowProgressBarForAll(Bar:barid);
native HideProgressBarForAll(Bar:barid);
native SetProgressBarValue(Bar:barid, Float:value);
native Float:GetProgressBarValue(Bar:barid);
native SetProgressBarMaxValue(Bar:barid, Float:max);
native SetProgressBarColor(Bar:barid, color);
native UpdateProgressBar(Bar:barid, playerid=INVALID_PLAYER_ID);
*/
 
forward Bar:CreateProgressBar(Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0);
forward Float:GetProgressBarValue(Bar:barid);
 
enum e_bar
{
        Float:pb_x,
        Float:pb_y,
        Float:pb_w,
        Float:pb_h,
        Float:pb_m,
        Float:pb_v,
        Text:pb_t1,
        Text:pb_t2,
        Text:pb_t3,
        pb_color,
        bool:pb_created
}
 
static Bars[MAX_BARS][e_bar];
 
stock Bar:CreateProgressBar(Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0)
{
        new
                barid;
 
        for(barid = 0; barid < sizeof Bars; ++barid)
                if(!Bars[barid][pb_created]) break;
 
        if(Bars[barid][pb_created] || barid == sizeof Bars)
                return INVALID_BAR_ID;
 
        new Text:in_t = Bars[barid][pb_t1] = TextDrawCreate(x, y, "_");
        TextDrawUseBox          (in_t, 1);
        TextDrawTextSize        (in_t, x + width, 0.0);
        TextDrawLetterSize      (in_t, 1.0, height / 10);
        TextDrawBoxColor        (in_t, 0x00000000 | (color & 0x000000FF));
 
        in_t = Bars[barid][pb_t2] = TextDrawCreate(x + 1.2, y + 2.15, "_");
        TextDrawUseBox          (in_t, 1);
        TextDrawTextSize        (in_t, x + width - 2.0, 0.0);
        TextDrawLetterSize      (in_t, 1.0, height / 10 - 0.35);
        TextDrawBoxColor        (in_t, (color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF) / 2)));
 
        in_t = Bars[barid][pb_t3] = TextDrawCreate(x + 1.2, y + 2.15, "_");
        TextDrawTextSize        (in_t, pb_percent(x, width, max, 1.0), 0.0);
        TextDrawLetterSize      (in_t, 1.0, height / 10 - 0.35);
        TextDrawBoxColor        (in_t, color);
 
        Bars[barid][pb_x] = x;
        Bars[barid][pb_y] = y;
        Bars[barid][pb_w] = width;
        Bars[barid][pb_h] = height;
        Bars[barid][pb_m] = max;
        Bars[barid][pb_color] = color;
        Bars[barid][pb_created] = true;
        return Bar:barid;
}
 
stock DestroyProgressBar(Bar:barid)
{
        if(barid != INVALID_BAR_ID && Bar:-1 < barid < Bar:MAX_BARS)
        {
                if(!Bars[_:barid][pb_created])
                        return 0;
 
                TextDrawDestroy(Bars[_:barid][pb_t1]);
                TextDrawDestroy(Bars[_:barid][pb_t2]);
                TextDrawDestroy(Bars[_:barid][pb_t3]);
 
                Bars[_:barid][pb_t1] = Text:0;      
                Bars[_:barid][pb_t2] = Text:0;      
                Bars[_:barid][pb_t3] = Text:0;
                Bars[_:barid][pb_x] = 0.0;
                Bars[_:barid][pb_y] = 0.0;
                Bars[_:barid][pb_w] = 0.0;
                Bars[_:barid][pb_h] = 0.0;
                Bars[_:barid][pb_m] = 0.0;
                Bars[_:barid][pb_v] = 0.0;
                Bars[_:barid][pb_color] = 0;
                Bars[_:barid][pb_created] = false;
                return 1;
        }
        return 0;
}
 
stock ShowProgressBarForPlayer(playerid, Bar:barid)
{
        if(IsPlayerConnected(playerid) && barid != INVALID_BAR_ID && Bar:-1 < barid < Bar:MAX_BARS)
        {
                if(!Bars[_:barid][pb_created])
                        return 0;
 
                TextDrawShowForPlayer(playerid, Bars[_:barid][pb_t1]);
                TextDrawShowForPlayer(playerid, Bars[_:barid][pb_t2]);
                TextDrawShowForPlayer(playerid, Bars[_:barid][pb_t3]);
                return 1;
        }
        return 0;
}
 
stock HideProgressBarForPlayer(playerid, Bar:barid)
{
        if(IsPlayerConnected(playerid) && barid != INVALID_BAR_ID && Bar:-1 < barid < Bar:MAX_BARS)
        {
                if(!Bars[_:barid][pb_created])
                        return 0;
 
                TextDrawHideForPlayer(playerid, Bars[_:barid][pb_t1]);
                TextDrawHideForPlayer(playerid, Bars[_:barid][pb_t2]);
                TextDrawHideForPlayer(playerid, Bars[_:barid][pb_t3]);
                return 1;
        }
        return 0;
}
 
stock SetProgressBarValue(Bar:barid, Float:value)
{
        if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)
                return 0;
 
        if(Bars[_:barid][pb_created])
        {
                value =
                        (value < 0.0) ? (0.0) : (value > Bars[_:barid][pb_m]) ? (Bars[_:barid][pb_m]) : (value);
 
                TextDrawUseBox(Bars[_:barid][pb_t3], value > 0.0);
 
                Bars[_:barid][pb_v] = value;
 
                TextDrawTextSize(Bars[_:barid][pb_t3],
                        pb_percent(Bars[_:barid][pb_x], Bars[_:barid][pb_w], Bars[_:barid][pb_m], value), 0.0);
 
                return 1;
        }
        return 0;
}
 
stock Float:GetProgressBarValue(Bar:barid)
{
        if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)
                return INVALID_BAR_VALUE;
 
        if(Bars[_:barid][pb_created])
                return Bars[_:barid][pb_v];
 
        return INVALID_BAR_VALUE;
}
 
stock SetProgressBarMaxValue(Bar:barid, Float:max)
{
        if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)
                return 0;
 
        if(Bars[_:barid][pb_created])
        {
                Bars[_:barid][pb_m] = max;
                SetProgressBarValue(barid, Bars[_:barid][pb_v]);
                return 1;
        }
        return 0;
}
 
stock SetProgressBarColor(Bar:barid, color)
{
        if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)
                return 0;
 
        if(Bars[_:barid][pb_created])
        {      
                Bars[_:barid][pb_color] = color;
                TextDrawBoxColor(Bars[_:barid][pb_t1], 0x00000000 | (color & 0x000000FF));
 
                TextDrawBoxColor(Bars[_:barid][pb_t2],
                        (color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF) / 2)));
 
                TextDrawBoxColor(Bars[_:barid][pb_t3], color);
                return 1;
        }
        return 0;
}
 
stock ShowProgressBarForAll(Bar:barid)
{
        #if defined _foreach_included
        foreach(Player, i)
        #else
        for(new i = 0; i < MAX_PLAYERS; ++i)
                if(IsPlayerConnected(i))
        #endif
        #if defined IsPlayerNPC
                if(!IsPlayerNPC(i))
        #endif
        {
                ShowProgressBarForPlayer(i, barid);
        }
        return 1;
}
 
stock HideProgressBarForAll(Bar:barid)
{
        #if defined _foreach_included
        foreach(Player, i)
        #else
        for(new i = 0; i < MAX_PLAYERS; ++i)
                if(IsPlayerConnected(i))
        #endif
        #if defined IsPlayerNPC
                if(!IsPlayerNPC(i))
        #endif
        {
                HideProgressBarForPlayer(i, barid);
        }
        return 1;
}
 
stock UpdateProgressBar(Bar:barid, playerid=INVALID_PLAYER_ID)
{
        if(playerid == INVALID_PLAYER_ID)
        {
                return ShowProgressBarForAll(barid);
        } else {
                return ShowProgressBarForPlayer(playerid, barid);
        }
}
