new pdistance = 10;
forward NameTimer();
Float:GetPointDistanceToPointExMorph(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2)
{
new Float:x, Float:y, Float:z;
x = x1-x2;
y = y1-y2;
z = z1-z2;
return floatsqroot(x*x+y*y+z*z);
}
stock SetPDistance(dista)
{
pdistance = dista;
}
stock GetPDistance()
{
return pdistance;
}
stock EnableDistancedNameTag(delay)
{
SetTimer("NameTimer",delay,1);
}
forward NameTimer();
public NameTimer()
{
	foreach(new i : Player)
 	{
 		if(IsPlayerConnected(i))
 		{
 			foreach(new q : Player)
 			{
				if(IsPlayerConnected(q))
				{
 					new Float:p1x;
					new Float:p1y;
					new Float:p1z;
					new Float:p2x;
					new Float:p2y;
					new Float:p2z;
					if(IsPlayerConnected(i) && IsPlayerConnected(q))
					{
						GetPlayerPos(i,p1x,p1y,p1z);
   						GetPlayerPos(q,p2x,p2y,p2z);
						if(GetPointDistanceToPointExMorph(p1x,p1y,p1z,p2x,p2y,p2z) < pdistance)
						{
	    						ShowPlayerNameTagForPlayer(i,q,1);
	    					}
						else
						{
							ShowPlayerNameTagForPlayer(i,q,0);
						}
					}
				}
			}
		}

	}		

}